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	<title>Section Blog &#187; games</title>
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		<title>Brrroom Brrroooom: Driving Game Interfaces</title>
		<link>http://blog.sectiondesign.co.uk/2009/09/brrroom-brrroooom/</link>
		<comments>http://blog.sectiondesign.co.uk/2009/09/brrroom-brrroooom/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 15:56:21 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interface design]]></category>

		<guid isPermaLink="false">http://blog.sectiondesign.co.uk/?p=78</guid>
		<description><![CDATA[I&#8217;m a bit of a car nerd so I loved Forza Motorsport 2. It&#8217;s probably the most played game on my Xbox and I have fond memories of taking breaks from my university dissertation to do a quick lap round the Nürburgring. I loved that they put in more common everyday cars alongside the supercar [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit of a car nerd so I loved Forza Motorsport 2. It&#8217;s probably the most played game on my Xbox and I have fond memories of taking breaks from my university dissertation to do a quick lap round the Nürburgring. I loved that they put in more common everyday cars alongside the supercar monsters of the game, and there&#8217;s even a version of my own car in there, which I bought and painted to be the same (and promptly supercharged).</p>
<p>So I&#8217;m pretty excited for the <a href="http://forzamotorsport.net/en-us/default.htm">new version</a> coming out this year, not only do the cars look amazingly good, the whole user interface design seems to have stepped up too. From a video I watched, the developers wanted to give the game the feel of a luxury car brochure and it definitely feels like it has matured from the previous version. We now have less brash colours &#8211; it&#8217;s the cars that deserve to stand out, not the interface &#8211; and it just feels much more pleasant and relaxing, although the music helps there too. There&#8217;s a lot more generous spacing going on, with the type being set more consistently.</p>
<p>I wouldn&#8217;t say that Forza 2&#8217;s interface was badly designed &#8211; I never had any troubles with its usability &#8211; but sometimes things felt a little crowded, a little over-designed and there was always a slight boy racer feel to proceedings.</p>
<p><span id="more-78"></span></p>
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<p>Part of this new maturity is probably due to HDTV becoming more the norm. I don&#8217;t know what the statistics are but I don&#8217;t believe it&#8217;s even possible to buy a standard definition telly above 20&#8243; these days, and it has been that way for a while.</p>
<p>The extra pixel count allows them to have more control and refinement when setting type. The whole art direction is simpler, but because of that it feels a lot more confident, like it has finally come of age. Sure, we were boy racers once but now we&#8217;ve grown up a bit and can start enjoying the finer things in life.</p>
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<p>(Yes I&#8217;m aware of the maturity of painting video game characters on your car.)</p>
<p>On the opposite side of this is <a href="http://www.dirt2game.com/">Colin McRae Dirt 2</a>. Whilst Forza 3 goes for the serious understated reserve of a luxury marque, Dirt 2 aims squarely at the fun-loving, extreme sports-watching, energy drink-guzzling, MTV youth culture. When in reality most people&#8217;s experience of rallying has more to do with sitting on a cold wet hilltop waiting for a car to blast round a corner and cover you in mud, this more glitzy fantasy rallying is much more enticing and I think it looks fantastic.</p>
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<p>You can see how much thought has gone into the interface, in that it integrates with this 3d-world menu system. There&#8217;s none of Forza 3&#8217;s restraint here, it&#8217;s all full-on and in your face, with luminous green filled-in chunky serif type popping out into the world and continuing into the game itself tying the whole thing together. It&#8217;s not all mish-mashed together either, you can see the typographic and colour consistency at work and there&#8217;s probably a huge style guide behind it all.</p>
<p>I think both these games show the increasing attention to detail that goes into current gen game interface design and the increasing role that graphic design has in the games industry.</p>
<p>As a final horror story I&#8217;ll end with a screenshot of one of my favourite games &#8211; <a href="http://www.trackmania.com/">Trackmania Nations</a>. This is a free multiplayer time-trial style game, where up to about 30 people drive round a track at once (with collisions disabled) and the person who gets the fastest time in the allotted timelimit wins. It&#8217;s not uncommon to be playing on a server with people from at least 10 different countries at the same time, and it&#8217;s fiendishly addictive. The worst thing about it through is the server mods that install their own little user interface crammed around the existing game one. This coupled with some people&#8217;s penchant for brightly coloured names means that this can happen:</p>
<p><a href="http://blog.sectiondesign.co.uk/wp-content/uploads/tmscreen.png"><img class="alignnone size-medium wp-image-84" title="tmscreen" src="http://blog.sectiondesign.co.uk/wp-content/uploads/tmscreen-480x360.png" alt="tmscreen" width="480" height="360" /></a></p>
<p>Whoever thought that this looked good?</p>
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